The Grunge Pit
Zalera Empyreum Ward 19, Ingleside Subdivision Apartment #2
The Grunge Pit is a subsidiary of Rhalgr's Rest. A premier Fight Club and Dark RP Lounge that rewards entrants with Glory, Recognition, and copious amounts of alcohol. Come drink, mingle, or fight with one another all night long, after all, it wouldn't be a grungy place if it weren't caked in old blood.
House Rules
1. No one under the age of 18 shall be allowed on the premises.2. This is a Heavy RP and Dark RP space, drugs, alcohol, nudity, illicit activities, and fighting with potential for blood are all part of being here.3. No means no, doesn't matter if you know someone.4. No godmodding or anything tangential to it.5. We have the right to refuse service to any guest for any reason.6. While nudity is allowed, and risque behavior is tolerated and encouraged, keep ERP or borderline ERP to Party chat and out of say. Thank you kindly.7. Have a good time, this is meant to be a place to fuck around and let loose.
Work in progress....
Our Staff
Striking Talon
Role: Proprietress and Brewmaster
Favorite Drink: Gin Dragoons
About: Striking Talon has two sides, one is a kindhearted barkeeper and the sole proprietress of a calm, and protected Rhalgr's Rest. The other? A pit fighting, crude, crass and downright brutal bully. She's here to clown you, your friends, and make you laugh about it. She lives to rag on others, and provide them with an experience in hedonism and fun.
The Major General
Role: Major General
Favourite Drink: Water
About: Defies Description. Beyond mortal comprehension. To know him is to know the divine. To witness him is to witness perfection. The Major General is everything that ever was, everything that is, and everything that ever will be. Your mortal flesh could not withstand his touch, so it is best to let him remain in his place, watching over us all, that we may bask in his presence and know peace. Rumor has it he is hidden in the Grunge Pit somewhere...but no one has found him yet.
The Grunge Pit Hall of Fame
Current Champion
Altanqa Khastir
Champions
Altanqa Khastir - 03/31/2024
Blood Money
This is the Grunge Pit's Change jar. Anybody who leaves us a tip totalling 50k or higher will have their name immortalized here as a supporter of our venture and continued development into a fun and strategic fighting system to use within Final Fantasy XIV. My goal as the operator is to create a fun, and intricate system that can augment the current Grindstone and Bloodsands styles of fighting.
To whom we owe our thanks...
Anyone who leaves us a 50k Tip or higher goes on our eternal donation board as a show of thanks for their support.
Grungy Games and challenges
The Grunge Pit offers a few pay to play games and challenges, these help recoup ongoing costs and provide a bit of entertainment. Drink Challenges are subject to Barkeeper availability, please be patient.
Lucky Draw
Current Jackpot: 1.35 Million Gil + Mystery Prizes
Lucky Draw is 50k per entry!Simply roll /random. Any triple 111 222 333 444 555 666 777 888 999 results in a win.The prize pool grows with every entry, the house takes half of each entry for housing and bar supplies, the other half goes into the prize pool creating a cumulative prize.The base prize is 1 million gil, and increases by 25k per entry (Thats where the other half we don't take goes). Other bonuses will be added on top at Talon's discretion like minions mounts or equipment.
DRINKING Challenges!~
All drinking challenges are 100k to enter, winning one pays out 1.1 million gil and a spot in the hall of fame.
Nidhogg's Eye Challenge
Jump : Drink a simple glass of Lowland Grape Wine /random over 300Elusive Jump : Drink three consecutive shots of 120 proof Sunset grain alcohol /random 3 times over 300High Jump: Drink Dragon’s Blood . A mixed drink consisting of Doman Sake, stirred with lime basil. Three drops of actual Dragon’s blood /random over 600Spineshatter Dive: Drink an Augmented ‘Magitech Mayhem’. Fresh Crushed Rolanberry and La Noscean Orange Juice mixed with Talon’s stash of 90% ABV Sunset Grain alcohol. The Resulting mix is a deep burnt woodish looking concoction. Follow it up with a few drops of highly distilled Ceruleum that Talon refines herself. As the drops are added the drink begins to fizzle and percolate. Over a few seconds it begins to turn milky white, and a blueish haze begins to roll over the lip of the glass, it is then ready to serve. /random over 800
Deathroll
No minimum bet, no maximum bet, table consensus must be reached for bet amount.The two people battling it out will roll for initiative! Whoever rolls higher on /dice will then roll another /dice to determine the starting number. From the starting number, the /dice XXX which is whatever number the other person rolls as it descends and crashes to 1, whoever rolls the 1 Loses the match!All players will roll one /dice to begin, whoever rolls higher gets to be the starting roller. From there the starter will /dice. Whatever number they roll, is what the other person will /dice. Example they roll 748, the person to their left will now roll /dice 748. You continue this following the number until it reaches 1, 1 means you get knocked out, last one standing wins.Here is a mock game to illustrate how it works!Player 1 and Player 2, roll initiative (/dice)!P1:400
P2: 459
Dealer: P2 gets to roll first! P2 roll a /dice with no restrictions!
P2: Rolls 783!!!
Dealer: P1, Please roll a /dice 783 !!!
P1: rolls a 451
Dealer: P2 Please roll a /dice 451 !!!
P2: rolls a 221 !!!
(This continues until the Dice hit 1, whoever hits the 1 loses!)The house retains the right to sit out of a match and host only, this expedites the game state and helps move a full table along.On occasion a 1v1 against a dealer will be allowed if it is slow.All matches that the house does not partake in are subject to a small hosting fee, typically 25k gil or 5% of the total prize pool, whichever is bigger. The house acts a secure middleman in such cases.
Blackjack
(((Formatting WIP)))We now offer blackjack!General RulesThe dealer will use /dice 13 to 'deal' cards out to themselves and players. The card values are as follows.
1 is an ace, either 1 or 11
2-10 represent their respective number
11, 12, 13 are your face cards with a value of 10.The Dealer always Stays on hard 17 or higher.
All ties except a Blackjack result in a push.
Blackjack payout is 2.5x
Splits are allowed when you are dealt two of the same number, you must repeat the same initial bet for the second hand. Doubling down on splits is not allowed at this time.Minimum bets are 25k, maximum bets are 1 million.
Upcoming...
A la carte drinks
Dumb Dark Rum, Jump Gin, Tech Tequila, Waste Whiskey, Char Barrel Bourbon, Try Hard Rye, Popoto Vodka, Digby Vermouth, Imported and domestic Red and White Wines, Awful Absinthe.
Mouthguard
"Why does the air taste spicy?"
A ginger spiced drink containing nibs of pickled ginger, dark rum, ginger beer, lime juice, and lime wedge for garnish. Served over ice. It offers a pleasant burn that lingers in the stomach.
Star Traveler
"It's so pretty!"
A drink reminiscent of outer space and the galaxies beyond the realm of the tiny star we live on. Activated charcoal, white, gold, and purple edible glitter, and of course popoto vodka paired with de natured La Noscean orange juice concentrate make for a spectacle of a drink to look at. Give it a stir once its served to you and watch as the universe spreads and forms before your eyes in streaks of glimmering glittery stars.
Monkey's Paw
"Ya ever been grabbed by the Monkey's Paw?"
A dark stout with a foamy, sticky head that laces to the glass delightfully. Cinnamon, vanilla bean and just a hint of dark chocolate fermented in charred oak casks. The aroma of chocolate hits first, followed by hops. The cinnamon and vanilla offset the bitter hops and chocolate in this mix resulting in an easily drinkable stout.
Skullcracker IPA
"Cheers ya fuckin' dickheads!"
A light ale comprised of La Noscean orange peel, lime peel, and lemon peel. Coriander carries throughout the rest of the drink. Light and refreshing with citrus on the nose and up front flavor profile, and a slight bitterness in the finish. Let the good times roll!
Blackout
"Why's the room startin' tah spin?"
House Tequila made with Agave from our private farm, La Noscean orange and sugar cane liqueur, lime juice, simple syrup and activated charcoal powder are shaken, then poured into a volcanic black salt rimmed glass.
Liver Shot
"I just wanna get fucked up!"
Straight-up Sunset Grain Moonshine homebrewed in Talon's backyard. Served at 60% ABV, however a 90% ABV is available upon request. Just ask for 'The Good Stuff'.
Winter's Chill
"Don't drink water for a few hours..."
Vodka and Peppermint extract, shaken together poured over Ice. Cools the lips, mouth and throat. Breath comes cool as the menthol circulates. Available to be ice blitzed upon request. A simple minty drink, but delicious in every way.
Rhalgr’s UnrestTired? So is Talon and half of the staff. Why not pair alcohol and caffeine? What could go wrong! We serve you up an energy cocktail made of various herbal teas that Talon has cultivated personally from her garden, then drop a double shot of our own house-made Digestif right inside. Delightfully herbal, devilishly effective at getting you drunk and keeping you up for the entire bender.
Fireball
"No seriously, why is the air spicy?"
Heat incarnate, the fire wailer is more of a drink to serve to an unwitting friend, though there are some who prefer some spice in their life. The glass it’s served in is rimmed with salt and bitter spices. The concoction contains Tomato Juice, popoto Vodka, black pepper, lemon juice, and Talon’s Wailer sauce that contains Dragon Pepper extract, vinegar and several other secret spices. It’s all shaken together and poured over ice and garnished with a wedge of lime, and a skewer of olives./random over 500 or you occasionally burp up small fireballs for fifteen minutes.
Roe’s Water
"Ay, get a load of the floor tank!"
The cheekily named drink is two parts bourbon, a half part ginger syrup, an onze and a half of 'the house special', a small handful of fresh mint leaves and purple beetroot juice. Shaken then strained over ice./random under 325 and you immediately pass out, dropping whatever you were doing prior to drinking. Consciousness returns after one minute.
Milkroot Shooter
"I can't feel my eyes and my skeleton is singing to me."
Ochu Root sap purchased from a few mischievous Sylphs in the twelveswood mixed with a bit of popoto vodka. The drink causes visual disturbances and psychological effects such as ego death and spiritual revelations. Those who drink it tend to feel enlightened after the experience.
Somnus
Hand procured dream flower, dried and rolled into little spliffs for those who wish to numb their pain, problems and lull themselves into a very heavy sense of calm and peace. Highly addictive, and overdose results in respiratory shutdown, imbibe at your own risk. Available looseleaf for those who prefer to smoke from pipes.
Fogweed
Imported from tailfeather, sold either as a joint or loose leaf. Calm and soothing upper that relaxes the nerves and aids in sociability in most. Paradoxical effects uncommon but possible in those pre-disposed to anxiety.
Pluto
A crystalline drug found on the backstreets of most major city states. Typically smoked in a glass pipe. It increases the heart rate and dampens the central nervous systems of those who smoke it, while providing a heavy upper high. they're said to be able to withstand being gutted and not feel it all. Stammering, stuttering, and non-sensical babbling as well as the need to remove clothing due to overheating are known side effects.
Dreamweed
Highly illegal to grow or obtain. Even having passing knowledge of its existence can be considered a little criminal. A loose leaf mixture consisting of fogweed and dreamweed leaves. When smoked, lulls the user into a sleepwalk-esque state with heightened physical sensitivities and arousal. Caution and consent are recommended when using.
Blackroot Rose Shooter
Blackroot Rose Leaf extract mixed with a shot of house Tequila. Typically drunk by pit fighters about to go into battle. Causes the user to experience an explosive fit of rage and frenzied visions.
Magic Mushrooms
A mixture of Shriekshrooms and Chanterelles that are said to make the user 'see' the unseen and send them on a quite pleasant trip.
Ocean Roseling Cocktail
Sap procured from Ocean Roselings mixed with a bit of shroud cherry liqueur, and lemon-lime soda. An extremely potent aphrodesiac thats sure to make you more than just a little touchy.
Pepe’s Pleasantly Piquant Pepperoni Pizza
Mama fuckin’ mia, that’s-a spicy pepp-a-roni! Its Pepperoni Pizza, but ours is better because the pepperoni cups up all delicious like and we know how to make a crispy thin crust that doesn’t sag like the guys down the street. Also, nobody knows who Pepe is, stop asking. Its tavern cut so you can eat it in authenticity or something.
Rockbreaker Burger
A burger that can be stacked as high as you deem fit. Starts out at two patties and two slices of good ol’ Eorzean cheese, followed by lettuce onion tomato ketchup mustard, and of course the pickles. We also serve patty melts on request. Served with a side of fries, curried ketchup, and house special sauce.
The Fries and Poutine
A literal pan full of deep-fried golden-brown salted just-out-of-the-fryer popoto fries. Served with Curried Ketchup, Tartar Sauce, Hollandaise, and ‘Hunny Mussy’. Poutine available, but only if the person making it actually wants to make it for you, because it’s a house specialty.
Talon's Gumbo
Slaved over through the morning all the way till dinner service. Dark roux simmered with celery, onion, garlic, dragon pepper, chicken thighs, and koshu pork spiced sausage medallions over the course of 12 hours. The result is a savory, earthy, spicy stew that you can't just have one bowl of. Served with a scoop of rice and a handful of chopped green onion.
Taiyaki
Talon's personal favorite dessert. Made with homemade sweet pancake batter, and filled with your choice of Oriental Bean paste, Custard, Chocolate, Cheese, or Sweet Potato. Served with a scoop of Vanilla Bean Ice Cream.
In addition to all of our other Rules, the Grunge Pit offers a few additional Augments to add to matches.
--------------------------------------------------------------------------------Grunge pit allows the following withing the Cage if approved by the attending staff member:- 2 v 2 Duo matches
- 3 - 4 Player Free for Alls
- 2 v 2 Tag Team matches
- No Weapons Matches.
-Fun Weapons matches (EX; Sock-Em Boppers)
- Arm Wrestling
-Death Matches (These involve player death, must be agreed upon in advance for legal cover up reasons)
This is the Grunge Pit 'ACES' Rule System, this ruleset is an optional add-on to casual Grindstone rules. Our in-house tournaments will ALWAYS use this ruleset. If you plan on competing in Grunge Pit events, getting acquainted with the Ace system is highly adviseable.
If players are using the ACES ruleset, they must announce it via Yell, and send a /tell to the staff member running fights containing their 3 chosen ACES. Each ace can only be taken once
Do not Tell your opponent what you have selected. Only the person running the battle. They will track your ACE usage.
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Ace's up your sleeveEach fighter is afforded THREE (3) 'Ace's up their sleeve'. Aces are single use only, and do not reset if you win a match while entered in a tournament. Aces do not expire between bouts, and can be carried up until your final match in a tourney. Use them wisely. Lastly, Aces must be called before an attack or defense roll as specified.Certain attack and defense aces can be used in conjuction with one another. IE: Wide Open + Precision attack. They must be declared at the same time or they will not be applied.An Ace can be invoked through words, or as a physical card that imparts a burst of Aether that you hold on your person, players choice. Once it is invoked, the ACE is used up and cannot be re-used unless specified.List of Available AcesLights Out : When activated, the lights in the Arena go out through the usage of magic for one turn of combat. The fighter that Activates it can see through the darkness. The Fighter using Lights out attacks using two /random rolls, taking the higher of the two, and the defender defends as normal. The Defenders follow up attack is made with Two /random Rolls, using the lower of the two rolls, The initial user of the Ace rolls defense as normal.Still Standing: This Ace can only be used if its user has accumulated two Hits. When used, if the next attack were to hit the user, the user is able to brush off the attack as if it was properly defended without rolling, however, The user of this Ace MUST knockout their opponent with their next hit or fall unconscious and lose the match.Floors Lava: This Ace affects the floor of the Arena, which immediately becomes engulfed in flames and magically produced lava. This Ace affects both players. Before A player attacks, they must roll /random over 200, upon failing, they take a point of damage. This Ace must be activated on the wielders turn, and they must immediately make the saving roll. This effect lasts 1-3 rounds determined by /random 3.Potion: Forfeit your attack roll this round, remove one hit from your hit counter.Counter Ace: This ace can be activated in response to another Ace’s usage, it counters the opposing users Ace nullifying it. A counter-ace can also be used in response to an opposing counter-ace, nullifying both counters and leaving the original played Ace in effect.Action Surge : This ace can be activated on an attacking turn, and allows you to make two attack actions instead of one. Afterwards, the user of this ace is stunned for 1 round and cannot make an attacking action, and defends at disadvantage rolling /random twice and using the lower for their defense.Precision Attack: This Ace is is called while an attack is being made, and adds a value of +200 to the rolled attack, making it more accurate. You can use it TWO times during a single fight.Defensive Duelist: This ace is called before rolling a defensive roll. When used it adds a flat +200 to the Defensive roll. You can use it TWO times during a single fight.Wide Open: This Ace is invoked when an opponents attack misses you. Immediately after their miss, you must invoke Wide Open. You Aim for a vital point during their blunder, add +350 to your following attack.Adaptable Fighter: This Ace can only be invoked immediately after landing an attack. You use the opening created by your attack to bolster your defense adding +350 to your next defense roll.Double Edge: This ace must be declared at the beginning of the match. When Double Edge is active, the user gains +150 to their attacks for the fight, and -150 to their defense rolls for the duration of the fight. At the start of round 4 and every round thereafter, Double Edge gains an additional bonus of +50 and -50.Aceless : One can forgo aces completely and gain a small, non-counterable benefit. By forgoing Aces, you can boost your overall stats all of your fights in a tournament or personal bout. You gain a permanent increase of +50 to ALL rolls until the tournament or fight ends.
This is the Grunge Pit 'Mounted Combat and Minion Masters' Ruleset. This ruleset is used when patrons wish to battle with Minions or with Mounts.
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The fight follows standard grindstone rules or the Grunge Pit Ace ruleset.Minions may be used indoors. Please keep them put away until the fight unless using them for RP purposes.Mounted fights must take place outside in the front of the apartment due to mounts not being usable indoors. Guests will be ushered out of the apartment to view a Mounted match if applicable.Mounts and Minions used must be biological or mechanical in nature, and should for theatre of the mind purposes be able to fight via character inputs, commands or on their own accord. Examples include Chocobos, Behemoths, Construct VII, Magitech Walkers, Talos, Dragon mounts, and Gabriel Mount.
Welcome to The Grunge Pit, where drunks who throw fists and bullets test their mettle for Prestige, Rewards, and Adoration inside of our humble little cage.How to fight!
We use Grindstone rules for combat itself which are as follows.1. Each player needs to roll ‘initiative’. They both type /random, the highest number goes first.2. From there, the attacker types out their attack emote and rolls.3. Then the defender rolls. If the Attackers roll is higher than defenders, the attack succeeds.Conversely, if the Attackers roll is LOWER than the Defenders roll, the attack will miss/glance (however you flavor it is your choice.)4. Defender types their defense or lack thereof, and follow up with an attack of their own followed by an attack roll. This process continues until...5. First person to take three hits is out.
This menu is a secret, if you know, you know.----------------------------------------------------------------------------------
Magitech MayhemA burbling blue drink made of some secret concoction that proprietress Striking Talon keeps secret. Some days she says its ceruleum, other days she says it’s a mish mash of unrefined alcohols straight from the barrels with chemicals for show. The truth of the matter is still unknown. What is known is that the drink frequently knocks patrons unconscious if they are lucky, but more often has them rolling on the floor wishing it would all just stop. The taste is rancid, not unakin to eating a fouled fruit. The brave drink it, the stupid love it, the smart avoid it.(Must roll a /random above 777 to avoid the negative affects of the drink, including but not limited to hallucinations, extreme vertigo, slurred speech, random casts of spells due to unstable aether, and in the worst cases complete loss of consciousness for random periods of time. Effects tend to wear off after an hour.)
***Earworm ***A shot of Tequila with a selectively bred species of psychoactive worm on the bottom of the glass. Ingestion of the worm causes the drinker to sing their favorite song without fail every time. Recommended to prank your friends with, or if you’ve got a pretty voice you want everyone to hear.
Crywolf CocktailA special alchemical drink created by Talon that forces those who consume it to compulsively tell lies of the utmost absurdity for an hour. The drink is a devilish shade of red and is nothing but a frufru strawberry vodka based cocktail on the outside. On the inside its much worse. HOWEVER, what makes this drink so devilish...? If you have a propensity to lie, the opposite becomes true and you begin to be brutally honest about everything.
Holminster’s SwitchNobody likes Holminster switch, but if you ever wanted to know what it was like to be the opposite gender for a few hours, Talon has crafted a dangerous alchemical brew. The exact recipe is unknown, though speculation has it that it’s a bootlegged fantasia potion. Ingestion causes the user to shift into their opposite sex.
Raced UpCriminy, the woman’s come up with another bootlegged version of a fantasia. Ingestion of this alchemical brew causes the users race to shift into another at random. The potion itself tastes like very sweet dirt and leaves behind a gritty mouthfeel.(use the command ‘/random 7’… 1= Hyur, 2 = Hrothgar, 3 = Lalafell , 4 = Miqo’te, 5 = Roegadyn, 6 = Viera, 7 = Au Ra.)
Doctor Feel GoodThis drink borders the fine line between drug and not. Talon has a strict no drug policy with everything that she makes and ingests. Born from the want to create a non-addictive substance that can be used in moderation or excess, Doctor Feel Good was born.The drink itself is a floral Jasmine and Sakura blossom tea that has been steeped with a proprietary blend of aphrodesiacs, leaves of plants with depressant properties, and a touch of honey.The resulting feeling is often described as 'momentary bliss'. A wash of relief from every worry or fear on the mind, and yet the want to be hugged, touched, and snuggled upon. Some go even further and use it for more risque business, but she never asks about it.
Sin-EaterA green and luminous shot of concentrated Aether. Don’t ask where it came from. Don’t ask how it was made into liquid form. In fact, don’t ask questions. This doesn’t need a description.
Essence Thief
Emergency use only. Information Redacted.